Samsung adds 5G connectivity with the Exynos Auto T5123, performance with the Exynos Auto V7 and reliability with the ASIL-B certified power management IC for automobiles
Samsung introduces New Solution To Power the Next Generation of Automobiles
Samsung Electronics, a world leader in advanced semiconductor technology, today introduced three of its latest automotive chip solutions; the Exynos Auto T5123 for 5G connectivity, the Exynos Auto V7 for comprehensive in-vehicle infotainment systems and the ASIL-B certified S2VPS01 power management IC (PMIC) for the Auto V series.
“Smarter and more connected automotive technologies for enriched in-vehicle experiences including entertainment, safety and comfort are becoming critical features on the road. With an advanced 5G modem, an AI-enhanced multi-core processor and a market-proven PMIC solution, Samsung is transfusing its expertise in mobile solutions into its automotive lineup and is positioned to expand its presence within the field.”
said Jaehong Park, Executive Vice President of System LSI Custom SOC Business at Samsung Electronics.
Samsung introduces : Exynos Auto T5123: The Industry’s First 5G Connectivity Solution for Automobiles
The Exynos Auto T5123 is a 3GPP Release 15 telematics control unit specifically designed to bring fast and seamless 5G connectivity in both standalone (SA) and non-standalone (NSA) mode to the next generation of connected cars. It delivers essential information to the vehicle in real-time via high-speed download of up to 5.1 gigabits per second (Gbps) and allows passengers to enjoy a host of new services such as high-definition content streaming and video calls on the go.
To efficiently process large amounts of data transmitted and received through the 5G modem, the Exynos Auto T5123 supports a high speed PCIe (PCI Express) interface and a low-power high-performance LPDDR4x mobile DRAM. In addition, the unit comes with two Cortex-A55 CPU cores and a built-in Global Navigation Satellite System (GNSS) to minimize the use of external ICs and help reduce product development time. The T5123 meets stringent requirements for automotive components and is Automotive Electronics Council-Q100 (AEC-Q100) qualified.
The Exynos Auto T5123 is currently in mass production and is delivering 5G-based vehicle communication capabilities for the first time in the industry.
Exynos Auto V7: Samsung introduces a Powerful Processor for IVI Systems in Mid to High-End Vehicles
The Exynos Auto V7 is the newest addition to Samsung’s automotive-brand processor lineup and is designed for in-vehicle infotainment systems. For powerful processing performance, the V7 integrates eight 1.5-gigahertz (GHz) Arm Cortex-A76 CPU cores and 11 Arm Mali G76 GPU cores. The GPU comes in two separate groups, with three cores in the ‘small’ domain for cluster display and AR-HUD, and eight in the ‘big’ domain for central information display (CID) and others. Such physical separation allows the GPU to support multiple systems simultaneously and brings safer operation as it keeps one domain from interfering with another. In addition to its powerful CPU and GPU, the V7 is equipped with an NPU for convenient services such as virtual assistance that can process visual and audio data for face, speech or gesture recognition features.
For a safer and more enjoyable driving experience, the Exynos Auto V7 supports up to four displays and 12 camera inputs that provide information to assist drivers and passengers. The V7’s imaging system provides bad pixel correction, dynamic range compression and geometric distortion correction to provide noiseless and distortion-free images for features like surround view and parking assistance. For immersive in-car entertainment, the chip comes with three HiFi 4 audio processors that deliver excellent audio quality for songs, movies and even games on the go. To run all these features as smoothly as possible, the V7 has up to 32 gigabytes (GB) of LPDDR4x memory capacity that offers high bandwidth of up to 68.3 gigabytes per second (GB/s).
The Exynos Auto V7 also offers strong data protection through an isolated security processor for crypto operation and provides a hardware key using a one-time programmable (OTP) or physical unclonable function (PUF). Furthermore, for critical functional safety, the Exynos Auto V7 complies with ASIL-B requirements of safety support for a digital cluster and an embedded safety island that detect and manage faults to maintain a safe state with a fault management unit (FMU).
The Exynos Auto V7 is currently in mass production and is being used in Volkswagen’s latest In-Car Application-Server (ICAS) 3.1, developed by LG Electronics’ VS (Vehicle component Solutions) division, to power their next-generation in-vehicle infotainment system.
S2VPS01 – An ASIL-B Certified Power Management IC from Samsung for the Exynos Auto V Series
The S2VPS01 is a PMIC specifically designed and developed for the Exynos Auto V9 and V7. It is Samsung’s first automotive solution produced under the ISO 26262 functional safety process certification that was acquired in 2019, and it also achieved an ASIL-B certification in 2021.
An Automotive Safety Integrity Level (ASIL), specified under ISO 26262, ranges from A to D, with D being the highest level. The Level is assigned by analyzing and assessing the severity, exposure and controllability of vehicle operations in a number of environments. To ensure the safety of vehicle systems, ASIL-B compliance is becoming a key requirement for automotive OEMs and their Tier 1 suppliers when selecting partners and solutions.
The S2VPS01 regulates and rectifies the flow of electrical power, allowing reliable and robust in-vehicle infotainment system performance. It is comprised of highly efficient triple/dual-phase buck converters. It integrates a low-dropout regulator (LDO) and real-time clock (RTC) within the package. For protection from harsh thermal and electrical conditions, the power IC comes with various protection functions. Including over voltage protection (OVP), under voltage protection (UVP), short circuit protection (SCP), over current protection (OCP), thermal shut down (TSD), clock monitoring and output stuck checks.
Photoshop is crazy expensive. If you’re looking to save some cash while hanging on to powerful photo editing, we show you the 5 Low-cost alternative to Photoshop for Windows.
Photoshop is an absolute staple of modern graphic design, an industry standard for over 30 years. It’s also insanely expensive: no longer available as a stand-alone program, you’ll pay Adobe a minimum of $120 every year to use it as a part of a Creative Cloud subscription. That’s a lot of dough to drop, especially if you’re only using it for the occasional photo edit.
There are low-cost alternatives to Photoshop, like Adobe’s own Photoshop Elements or Affinity Photo. But if you’re looking to get the job done without spending a dime, you have a few surprising options.
A free alternative web-based Photoshop clone: Photopea
Photopea is a web-based editor, available in any browser. The big appeal here is that, in addition to being free, its interface is based directly on the tools and menus of Photoshop. Veterans of Adobe software who aren’t looking to learn an entirely new system are served especially well here.
Being web-based, Photopea can’t take advantage of powerful hardware, and a few keyboard shortcuts need to be re-learned for long-time Photoshop users. But all things considered, it’s a remarkably effective alternative. Free users get access to all of the program’s tools, but a $3 per month plan unlocks a longer history and banishes ads.
A Low-cost alternative to Photoshop and complex but powerful: GIMP for Windows
A long-time favorite of Linux users, the GIMP image editor is now available on all platforms. While its interface isn’t exactly friendly to beginners — especially if you’re used to other programs — it’s at least as powerful as Photoshop for standard image editing tasks and its a very good low-cost alternative .
GIMP is short for GNU Image Manipulation Program. GNU is short for “GNU is not Unix.” Unix is — you know what, we’re getting distracted. Just know that GIMP is at least as flexible as Photoshop in terms of capability (albeit without some of the whiz-bang additions in Creative Cloud), so long as you’re willing to dive into a wiki or two.
For quick and easy edits on Windows: Paint.NET
This Windows-first editing program has been in continual development for almost two decades. As the name implies, it’s a more powerful alternative to the built-in Paint tool that’s still a staple of the operating system. But don’t let the name fool you: Paint.NET is much closer to Photoshop than Paint in terms of capability.
While it lacks some of the more advanced graphic design tools in Adobe’s belt, Paint.NET can handle more or less any basic editing task, with full support for layers, action history, and even complex plugins. Just be prepared for an adjustment period for its interface, which favors floating menus over docked tools.
For the digital photographer: Photoscape X
Photoscape X is definitely more of a photo editor than an image editor, with a focus on easy-to-use tools for rapidly improving photos and adding social media-approved extras. It’s particularly handy if what you’re editing is portraits and other people-focused photography.
Even so, it includes a few surprising tools, like a batch editor and a GIF creator. Photoscape X is a great choice for someone who wants something like Photoshop, but doesn’t have years of experience to un-learn. The standard version is free. While the pro version with better text handling and more powerful filters is a reasonable $40.
Another Photoshop alternatives for Windows: Krita
In contrast to Photoscape, Krita -another Low-cost alternative is for users who need a tool for direct art creation: digital drawing, painting, inking, et cetera. Its interface and tools are tailored to artists first and foremost. Its raster-based image editing capabilities aren’t all that impressive.
Krita’s layout should be familiar to Photoshop users. Its wide array of brush settings and vector tools should allow for flexibility for artists who like to mix media. It even has some basic 2D animation tools. The editing program itself is free, with community development supported by add-ons and tutorials available in its online shop.
Continuous delivery workflows in GitHub Actions can deploy software, create and update cloud infrastructure, and use other services in a cloud provider, like Amazon Web Services (AWS), Azure, Google Cloud Platform (GCP), or HashiCorp.
As a part of our effort to make GitHub Actions easier and more secure, we are announcing general availability of GitHub Actions support for OpenID Connect (OIDC). Now that Actions supports OIDC, you can take a more secure cloud deployment approach by configuring your workflow to request a short-lived access token directly from the cloud provider. Many providers support OIDC, including AWS, Azure, GCP, and HashiCorp Vault.
OIDC + GitHub Actions = <3
Without OIDC, you would need to store a credential or token as an encrypted secret in GitHub and present that secret to the cloud provider every time it runs. The new OIDC support gives you a very clear separation of the configuration that you need to manage in GitHub and the permissions that you need to manage in the cloud portal, making cloud deployments simpler to set up and more secure.
No long-lived cloud secrets: You won’t need to add long-lived cloud credentials as GitHub secrets and worry about token expiry and rotating them. Instead, you can configure the OIDC trust on your cloud provider, and then update your workflows to request a short-lived access token from the cloud provider through OIDC.
Authentication and authorization management: You have more granular control over which workflows can access cloud resources by using your cloud provider’s authentication (authN) and authorization (authZ) tools.
Rotating credentials: With OIDC, your cloud provider issues a short-lived access token that is only valid for a single workflow job, and then automatically expires.
How it works
Developers set up OIDC trust on their cloud roles to manage access between their deployment workflows and cloud resources.
In each deployment, a GitHub Actions workflow can now mint an auto-generated OIDC token. This token has all the metadata needed to get a secure, verifiable identity for the workflow that’s trying to authenticate.
Cloud login actions can fetch this token and present it to their respective clouds.
The cloud provider then validates the claims in the OIDC token against the cloud role definition and provides a short-lived access token. Actions and steps within the same workflow job can use this access token to connect and deploy to the cloud resources. The token expires when the workflow job completes.
Get started today
To make it easy to use OIDC to deploy, we have worked with popular cloud partners, like AWS, Azure, GCP, and HashiCorp to add OIDC support to their official login actions. Learn more about how you can secure your cloud deployments by using OIDC. Additionally, check out our GitHub Universe talk on Open ID Connect (OIDC) support in GitHub.
Meet our colleague and discover how other employees have embraced their growing teams
At the start of the COVID-19 pandemic, no one could say what the future would bring. Who could have predicted that ASML would actually grow? But we did, by more than 6,000 employees since the beginning of 2020. For regions such as the Netherlands, that meant an average of 300 new employees per month. Meet our 30,000th colleague and look at how other employees have embraced their growing teams.
ASML is growing in response to ever-increasing digitalization and the demand for microchips around the world. Part of this current demand can be explained by market fluctuations due to COVID-19, but underlying trends such as 5G, AI and edge computing ensures that the semiconductor industry will continue to grow. And with growth comes new colleagues, like Han-Jun.
Meet Han-Jun Lee, our 30,000th employee
Han-Jun joined ASML in July 2021 as a customer support engineer and works as part of a team in a Samsung fab (fabrication plant) in Giheung, South Korea. An electrical engineering graduate from Masan, South Korea, Han-Jun was keen to join an international company.
“I wanted to become an engineer who works at a global company, with global colleagues, where I can have the chance to speak English and to travel for my training,”
ASML certainly offers an international environment – with over 120 nationalities and more than 60 locations in 16 countries worldwide, there are plenty of opportunities to travel and move among departments and regions.
Semiconductors run in Han-Jun’s family. His father is a technician at a Japanese semiconductor company, and Han-Jun has always felt drawn to the industry.
“While I was at university, I joined a social club for people interested in the semiconductor industry,” Han-Jun says. “It became a great opportunity to meet friends who were also interested in semiconductors. We were able to talk about semiconductors in depth, and many of those friends are now also working in the same industry.
“I’m feeling lucky to be a member of ASML,” he continues. “I cannot believe it still now.”
As a customer support engineer, Han-Jun provides frontline support to Samsung, making sure ASML’s machines in their fab run smoothly 24 hours a day, 365 days a year.
Getting up to speed as a new employee during COVID-19
Like all new ASML employees, Han-Jun is integrating and learning about ASML through an ‘onboarding’ program. The program was designed to help employees fit in quickly and build a sense of connection, which has been a priority for ASML’s fast growing organization over the past couple years.
ASML’s machines are so complex that as a new customer support engineer, Han-Jun will spend months in training around the world, both virtually and on the job. In 2020, much of our onboarding program moved online, a change that wasn’t without its drawbacks.
“It is difficult for both trainers and trainees to have training sessions online,” says Han-Jun. “Plus, it is difficult to get to know other new hires during COVID-19. Thankfully, we are going through the onboarding program well, with professional trainers and managers who are working hard to make it work. And I’m looking forward to when I will get to spend more time with my international colleagues in person.”
Oksana Kopina, who joined ASML Wilton in February 2020 as our 25,000th employee, says that virtual onboarding was especially difficult as a manager (she’s currently a project lead for new product introduction engineering).
“As a leader, it’s very hard to connect with your team and get to know their different personalities from a distance,” she says. “Even when the camera is on, it’s just not the same. How do you get people to trust you? To confide in you? To want to believe in you and follow you?”
To remedy this, Oksana set up regular online meetings just to connect with her team. She also took the opportunity to thank her teammates individually when they do well.
“I went to a bakery and bought 80 individually wrapped cupcakes. The reactions I got from people were overwhelming! They loved it. Working during COVID-19 had a lot of drawbacks, but I also got the chance to be more intentional about showing my appreciation for each individual. We all try to do a little bit more for each other during the pandemic, because we know it’s a tough situation for everyone.”
Helpful, encouraging colleagues
Joining ASML involves a difficult learning curve, but it’s a fun challenge. And luckily, new employees report that their ASML colleagues are all extremely willing to help.
“I had a very good onboarding experience,” says Burcu Nalbant, a scrum master in development and engineering. Burcu moved from Turkey four years ago to join ASML in the Netherlands. The ‘buddy system’, part of ASML’s onboarding program, helped her a lot when she was just starting out.
“My buddy was also a scrum master,” she relates. “He helped me get up to speed on all the applications that had already been done and the current process. I was able to ask any question I could think of, and my group manager was also very helpful.”
Burcu now does the same for her new colleagues. “I’m encouraged by how patient everyone is with new joiners, especially during the pandemic.”
Oksana agrees: “People here are very willing to listen to you and your ideas. I’ve never run into a feeling of resistance when I’ve wanted to change something, even as a new employee. So even though there are a lot of structured ways of working, there’s also this kind of freedom of expression, where people are open to new things and to give constructive feedback.”
Even though she’s only been with the company for a year, Oksana doesn’t feel ‘new’ anymore. “I think part of the reason for that is because I have such a big network of colleagues – I would even say friends – who I keep in touch with all over ASML. When you join ASML, you’re part of the team in no time.”
The future is bright
To manage the increase in demand for our machines, we’re hiring to boost our capacity in all three product lines: extreme ultraviolet (EUV) lithography, deep ultraviolet (DUV) lithography, and metrology & inspection systems.
Software is currently one of our most critical hiring areas, like in Burcu’s department, D&E. Oksana’s location in Wilton, Connecticut, aims to hire more than 300 people by the end of the year, mainly in high-tech manufacturing and engineering. While our Customer Support (CS) teams in Asia are also growing at a rapid pace, driven by our customers’ expanding business. So it is no surprise that our 30,000th colleague works in CS in Asia.
Although growth might seem daunting for some, at ASML, we see it as an opportunity.
“The endless opportunities for growth are what I like most about ASML,” says Oksana. “It just doesn’t stop! Every day you meet with new exciting challenges, and that’s great because I can’t be in a place where I’m doing the same thing every day.”
The 2FA policy, intended to protect against account takeovers, will be put in place starting with a cohort of top packages in the first quarter of 2022, GitHub said in a bulletin published on November 15. GitHub became stewards of the registry after acquiring NPM in 2020.
GitHub periodically sees incidents on the registry where NPM accounts are compromised by malicious actors and then used to insert malicious code into popular packages where the accounts have access. GitHub cited two incidents prompting tighter security:
On October 26, GitHub found an issue caused by routine maintenance of a publicly available NPM service. During maintenance on the database that powers a public NPM replica, records were created that could expose the names of private packages. This briefly allowed consumers of the replica to potentially identify the names of private packages due to records published in the public changes feed. No other information, including content of the private packages, was accessible at any time. Package names in the format of @owner/package for private packages created before October 20 were exposed for a time between October 21 and October 29, when work began on a fix and on determining the scope of the exposure. All records containing private package names were removed from the replicate.npmjs.com service on this date. Changes have been made to prevent the issue from happening again.
On November 2, GitHub received a report of a vulnerability that would allow an attacker to publish new versions of any NPM package using an account without proper authorization. The vulnerability was patched within six hours after receipt of the report.
SSD vs HDD: what’s the difference and how important is an SSD for gamers?
SSD vs HDD: what’s the difference: If you need more storage space, you have fast, but more expensive SSDs and slower, but significantly cheaper HDDs to choose from. We clarify what players need.
If you like to play, you need a lot of storage space. There are only a few titles that go over the top as much as a Call of Duty with almost 200 GB, but sizes between 50 and 100 GB are no longer uncommon. This begs the question of which data carrier it should be, after all, there are sometimes big differences in terms of speed and price.
The purely electronic SSD (Solid State Drive) has almost replaced the mechanical hard drive (HDD, Hard Disk Drive) in many areas, even with current game consoles. In this article we clarify which advantages an SSD offers and whether an HDD can still be worthwhile for gamers.
What is the difference between HDD and SSD?
Hard drives have been used as persistent data storage for computer systems for more than half a century. Initially as big as a wardrobe and with only a few megabytes of storage space, they are now significantly more compact and available with up to 18,000,000 megabytes or 18 terabytes.
This is how HDDs work: The basic principle of rotating disks, on which the data is stored magnetically and accessed via a mechanical read / write head, has not changed. The data density per disk and also the data transfer rates have increased over the years. The origins of the SSD also go back to the 1950s, but it was only with the flash memory invented by Toshiba that the technology gained in importance in the 1980s.
This is how SSDs work: The data is permanently stored in the said flash memory cells. This happens purely electronically instead of magnetically in combination with rotating disks – and therefore, unlike HDDs, silently and without a read / write head. Similar to CPUs or GPUs, flash memory chips are manufactured in a semiconductor process and are now used in SSDs, USB sticks and memory cards, but also in smartphones. The lack of mechanics enables very compact designs, so that there are now also fingernail-sized SSDs.
What are the main advantages of SSD?
It wasn’t until around 15 years ago that the first consumer SSDs hit the market. Much more expensive per gigabyte than an HDD, they enable much faster data rates and file access, which noticeably accelerated the start of programs in particular.
The biggest performance advantage, however, lies in the latency: SSDs need less than half a millisecond for file access, conventional hard drives need more than 10 milliseconds for this. SSDs can also process considerably more commands per second as a result.
As mentioned above, they also work completely silently. HDDs, on the other hand, with their mechanical components, generate audible noises when accessing data as well as disruptive vibrations, which in the worst case can be transferred to the PC case. Countermeasures such as special hard drive housings for insulation and fastenings using rubber elements that are supposed to absorb the vibrations can only provide a limited remedy.
SSD are now standard for PCs and notebooks
In recent years, the technology has become a mass product and cheaper, so that SSDs are increasingly displacing the classic HDD due to their advantages in terms of speed, volume, energy and space requirements. In notebooks, HDDs play practically no role anymore.
The desktop PC also usually has an SSD, at least for the operating system. The usual storage capacities are between 250 gigabytes and 2 terabytes. But there are also special models for companies that offer more than 30 terabytes of storage space. However, due to the high prices for the memory chips, these are rare.
How important is an SSD to gamers?
Switching to an SSD is very worthwhile for gamers because of the advantages described. The faster file access is already so noticeable under Windows that no other technical novelty of the last few decades is so clearly noticeable in everyday PC life.
Programs often start more than twice as fast, with some applications the program window appears without a noticeable delay, while with an HDD you have to wait for seconds. The operation of the system is simply much smoother and more pleasant – nobody wants to go back to a hard drive.
Loading times can be halved with SSD
Applications that are accelerated by SSDs also include games. Although this means that they no longer achieve frames per second (FPS), because the graphics card and CPU are still crucial, but the faster file access ensures noticeably shorter loading times.
The advantage varies depending on the title, but it is not uncommon for the loading times to be halved with a comparatively slow SATA SSD compared to an HDD. It’s even faster with an NVMe SSD, but the lead over the SATA SSD is usually in the single-digit percentage range, as our following test shows, among other things: In the medium term, however, NVMe-SSDs will replace the SATA-SSDs and are hardly more expensive in the entry-level class despite the increased performance and are therefore preferable, also with a view to DirectStorage (more on this in a moment).
What is the main advantage of HDD?
The price per storage space remains the major disadvantage of an SSD compared to an HDD: For example, an SSD with 1 TByte currently costs just under 70 to 80 euros. For this price you can get HDDs with four times as much storage space.
So per terabyte, SSDs are still clearly more expensive than hard drives. If performance is not important, for example for permanent storage of pictures or videos, HDDs are still a good archive storage medium that is generally also suitable for games. But you have to be aware that you will have to live with much longer loading times. At least titles that you play often should be stored on an SSD.
The software still slows down SSD
The fact that SSDs are not faster than HDDs by this factor in practical use, despite at least ten times as fast access times and significantly higher transfer rates, is due to the fact that they are slowed down elsewhere in the system.
Wherever the CPU performance does not limit, the software is often the bottleneck, which even these days is still mainly tailored to the older HDD technology. The actual potential of SSDs is therefore not used in all cases for a long time.
Are fast SSDs with DirectStorage and Windows 11 becoming more important?
There are approaches that want to change the problem just described. This includes DirectStorage in the games area, which Nvidia also wants to take advantage of using RTX IO, as can be seen in the picture above. DirectStorage is a new programming interface for data input and output (I / O) that Microsoft introduced for the Xbox Series X, but which is also expected to find its way into gaming PCs.
With DirectStorage, game developers get a tool to adapt the resulting data stream to the performance of fast NVMe SSDs. Game files are broken down into many small data blocks and only those that are currently needed are loaded. This increases the number of I / O requests. In addition, the resulting file overhead should be reduced and data should be compressed more efficiently. The aim is to accelerate the path of data from the mass storage device to the graphics card and to relieve the CPU.
Games should benefit from further reduced loading times as well as a higher level of detail even when moving quickly through the game world, since more details can be used effectively thanks to the more efficient memory management. Not only are the corresponding (Windows) titles missing, but also an official release of DirectStorage.
The release of a developer preview was last announced in July 2021. It was also said that DirectStorage should offer the greatest advantages with the new Windows 11. But it will also come for Windows 10 and how big the differences between Windows 10 and 11 will be remains to be seen. You can also find out more about the importance of DirectStorage and Windows 11 in our expert assessment:
In summary, it can be said that fast SSDs are indeed becoming more important through DirectStorage. It will be a few years before this is really relevant in practice in a larger number of titles on the PC. In order to be prepared for the future, it is advisable to use a fast PCI Express SSD when buying a new one, as the surcharge compared to SATA3 SSDs is now quite manageable.
Which data carriers do you use in your PCs and when do you expect DirectStorage to play an important role on the PC? Feel free to write it in the comments!